Every haunt season has one build that eats the summer. This year it's a new scene.
You start with an idea and a bare room. Then the walls go up, the texture goes on, the paint and the lighting follow. By October it has to feel like somewhere you should not be.
/ The Build
It's the same rhythm as every other build I've done, haunt or not: frame it, skin it, detail it, light it. The difference is the details. A scene lives or dies on them — the grit on the walls, the way the light lands, the thing you almost catch in the corner of your eye.


/ Why You Do It
You build these scenes for the two seconds someone forgets they're in a building. That's the whole job. Make them forget.


This year's scene is coming together — more as it goes up. The rest of the haunt gets the same treatment: every corner judged against one question. Would it work on somebody who's already scared?




Until the next run out — work hard, play hard.